SCSU Cyber Competition Club
The Practice Range
Deliberately broken machines, running on the club network in Centennial Hall. Break in, find the flag, bring it back here.
How it works
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Get on the lab network
The targets live on the club LAN in CH20. You have to be in the lab to reach them; they are not on the internet, and that is deliberate.
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Pick a target
Every challenge names the address it lives at. If an address is not written on a challenge, it is not part of the range.
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Find the flag
A string shaped like
ccc{…}, sitting somewhere the machine really should not have left it. -
Submit it here
This scoreboard never touches the lab. It only compares strings, which is why the targets can stay safely off the internet while the board does not have to.
you@lab:~$ curl -s http://10.10.0.50/.git/config [core] repositoryformatversion = 0 # well, that should not be readableyou@lab:~$ git-dumper http://10.10.0.50/.git loot/ && grep -r ccc{ loot/ loot/config/secrets.yml: token: ccc{d0nt_c0mm1t_y0ur_s3cr3ts}
# paste that into the flag box. that is the whole game.
Scope
Fair game
- The addresses named on a challenge
- Anything you can reach from a box you have already taken
Not fair game
- Anything else on the university network
- Other people's machines, including other players
- Anything on the internet
- This scoreboard
The line is not a formality. Everything on the range is ours and consented to; nothing outside it is, and the difference between a student and a defendant is in exactly that distinction. If you are unsure whether something is in scope, ask an officer before you touch it.
Getting an account
Registration needs a join code, which officers hand out in person. Come to any meeting: Tuesday, Wednesday or Thursday at 5:00 PM, CH20 Centennial Hall. Bring a laptop if you want to follow along, or don't and watch over someone's shoulder.